Friday, June 5, 2009

Fallout 3. The way I see it should end.

It's not quite why, but lately, I've been making wild observations for game endings that I'm... pretty sure would be entirely better than the original game all together. So, in the first of what will probably be a series, here goes.

Fallout 3, with DnD style endings. We know full well that Bethesda told us that there were three hundred endings, where in reality, there were in fact, four endings with the optional addition of congrants, you murdered everyone. So, lemme give you my version. It's not three hundred endings, but it's nine unique endings, so deal with it.

Lawful - Karma 300 +
Neutral - Karma 300 to -300
Chaotic - Karma -300 or less
Good - Kill yourself
Neutral - Kill the chick (cause I can't remember her fucking name)
Evil - Poison the Wasteland

Lawful Good - You become a legacy among the Capital Wasteland. You heal not only the wastland's toxified water and cause the Capital to grow, but your virtue heals the hearts of the people. They rally together. Those militant neutrals side with the settlers, and Raiders are washed out. Eventually, you are considered a savior, and the Lone Wanderer is synonymous with Heroism.

Neutral Good - You are considered a good person who just happened to be there are the right time. Overall, you are thought of positively, but not entirely remembered. Your achievement is remembered, but you, for the most part, are not. It's unfortunate, really, because those who did know you loved you, but they didn't do much either. Thus is life.

Chaotic Good - You were known as a selfish troublemaker, and when rumor spread among the Brotherhood and the Wasteland that you sacrificed yourself for the good of the land, it was widely denied, and it was eventually thought that you had spread the story yourself. In fact, you're probably still alive, hiding out somewhere.

Lawful Neutral - You and the chick fought through till the end, but she decides to take the bullet because she feels you are more influencial and powerful then she ever could be. You go back and tell everyone the truth, but two factions spring up over the years. One half comes to decide you went in and came out and survived, the other believing that you were never much of a hero at all. This faction war causes more trouble than even the wastleand's creation. The remnant's of the Capital is destroyed.

True Neutral - No one knows who you were. Eventually, you are forgotten all together. Most don't know who the Lone Wanderer is. Scholars who study the real hero, the chick who sacrificed herself for the people, often debate if you existed to begin with.

Chaotic Neutral - It is readily accepted that you helped the chick to the end of her journey and then decided it wasn't your scene. You are forgotten before the end of the generation.

Lawful Evil - Thought to be a paladin, your eventual decision to kill everyone with the modified Forced Evolution Virus was a surprise to many. To the few who survived, it is seen as a sort of reverse rapture. You cured the wasteland, but the monsters and mutants die out entirely, leaving only the purest of humans. You are now considered something of a Angel Gabriel, destroying the evil from the Garden of Eden.

Neutral Evil - The people all die. You are to blame, but no one knows that. Good job, sport.

Chaotic Evil - You are remembered as a psychotic terrorist who eventually destroyed the entirety of mankind. Those faithful to you wind up becoming a mixture of Raiders and the Brotherhood, a cultist following that spreads acorss the land. The Capital is destroyed in months, and the rest of the nation falls to your rule shortly. Your name is used as a flag for these people, and eventually, a new kind of peace is held. Unfortunately, every Utopia has it's darker underbelly.

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